PlanB StartUp website/ landing page

A landing website designed and built from scratch for planB — an original strategic, educational business board game. The site turns a full product description into a clear, engaging web experience that introduces the game, its concept, and its value to players and institutions.

A landing website designed and built from scratch for planB — an original strategic, educational business board game. The site turns a full product description into a clear, engaging web experience that introduces the game, its concept, and its value to players and institutions.

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Landing page of the PlanB game

problem

As the game's creator, I needed a website that could carry a fairly complex product — a full game with rules, mechanics, and an educational angle — to two very different audiences: players who want to understand the experience, and institutions (universities) evaluating it as a learning tool. There was no existing site and no visual identity for the web presence; I was starting from a blank page and a detailed product description.

solution

I designed and built the landing from scratch, translating the full product description into a structured web narrative rather than a wall of rules. Turned the game's concept, mechanics, and positioning into a clear page flow — from the "time to plan" hook through what the game is, how it plays, and who it's for. Created the visual identity for the site — layout, typography, and styling that match the game's strategic, high-stakes "perfect storm" tone. Designed and shipped a responsive landing that reads well on desktop and mobile. Kept the messaging dual-purpose so both a curious player and a university decision-maker get what they need.

Process

  1. Read the full product description and pulled out the core story, mechanics, and selling points worth surfacing on the web.

  2. Structured the narrative — decided page sections and the order a visitor should encounter them in.

  3. Designed the visual language from scratch to fit the game's theme and audience.

  4. Built and published the site (GitHub Pages), handling design and front-end myself.

Impact

  • A live, self-owned web presence for the game — from zero to a shipped, published site.

  • A single clear entry point that communicates a complex game to both players and universities.

  • Demonstrated end-to-end ownership: concept → product description → design → build → launch.

What I learned Building the site for my own product sharpened the skill of translating a dense product description into a focused web story — deciding what to cut, what to lead with, and how to speak to two audiences on one page. Doing both the design and the build also tightened how I make design decisions that are realistic to ship.

Check out the website

year

2026

timeframe

1 day

tools

Figma, Abode Illustrator, Claude Code, Github

category

Product Design

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say hello.

I'm open to new projects and collaborations, contact me and let's work together :)

say hello.

I'm open to new projects and collaborations, contact me and let's work together :)

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